We Built a Video Rendering Engine by Lying to the Browser About What Time It Is

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proposal, but we feel that the simplifications promised by the idea

✗ function `process`: both modified

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– Keep the location and the view as close to the real reference as possible.

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Games and physics simulations need to detect which objects are touching or overlapping. With nnn objects, checking every pair is O(n2)O(n^2)O(n2) comparisons, which gets expensive fast. A hundred objects means roughly 5,000 pair checks. A thousand means nearly 500,000.