03版 - 解码中德合作的“太仓样本”

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晚上7点半,《重庆·1949》准时上演。头戴翻译耳机,来自俄罗斯的格里夫妇看得格外认真。这部舞台剧以1949年重庆解放前夕为历史背景,讲述红岩英烈们在狱中坚贞不屈、慷慨赴死的故事。。夫子对此有专业解读

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Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.